Blending unit looks flexible enough for any mode early Direct3d apps could throw at it. Maybe newer drivers broke compatibility with the tweak. Views Read Edit View history. It was also seen on Intel motherboards, as recently as , and was still used in for server motherboards. It offered Filtered Ratiometric Expansion , which automatically adjusted images to full-screen size.

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Thus the improvement over first Rage II comes down only to more memory. On the hardware side Rage II was a solid low end architecture, but still with insufficient fillrates for x and therefore in great distance of performance chips. As for driver bugs, I found only one serious, objects are disappearing in Battlezone.

It seems xgp die shrink ATI did not made any architectural advancements, at least not in 3d.

ATI 3D Rage IIC AGP Specs | TechPowerUp GPU Database

Same features, same image quality, as can be seen in the gallery. In reality, early versions of the new driver only delivered increased performance in benchmarks such as Ziff-Davis ‘ 3D Winbench 98 and Final Reality.

But for the time Rage II line gained big market share among 3d accelerators. Number of games that can be actually run is of course limited, so gallery is not very big. Maybe newer drivers broke sgp with the tweak. Considering full availability in Christmas season such figure was far from exciting.


As a low-power solution with capable 2D-acceleration, the chip was used on many low-end graphics cards.

ATI 3d Rage IIC AGP Video Card | eBay

This creates obvious color banding on low resolution textures viewed up close. In games, performance actually suffered. Only vertex fogging is performed rather slowly and zgp incompatible with transparent surfaces. It fixed the Battlezone issues at least. Views Read Edit View history. Rage LT aka Mach64 LT was often implemented on motherboards and in mobile applications like notebook computers. As the name says, AFR renders each frame on an independent graphics processor.


Archived from the original on It took many years but final drivers are definitely good. With memory bandwidth and sufficient capacity to allocate, true color rendering is a possibility.

This will limit number of tests but never mind, better to have casual card than rarely used exception. The texture mapping is just slow, unable to show better rates than three clocks per sample, even at the simplest of scenarios. Rage II in person I bought this board with four memory chips in hope it is 4 MB, but it seems only way to get first Rage II with such capacity is through cards with memory expansion module.

It offered Filtered Ratiometric Expansionwhich automatically adjusted images to full-screen size. Experience 3d gaming with mere 2 MB is very limiting even if the chip was powerful.


They were ATI’s first graphics solutions to carry the Mobility moniker. Blending unit looks flexible enough for any mode early Direct3d apps could throw at it.

ATI RAGE IIC graphics card – RAGE IIC – 4 MB

This late chip was very similar to the Rage II and 3 the same application coding. Aside from the VR chip’s lower price-point, the main difference was that wgp former was a full bit design, while the VR, still a bit processor internally, used a bit external memory interface. Soon the competition in value segment got too tough. It integrated a low-voltage differential signaling LVDS transmitter for notebook LCDs and advanced power management block-by-block power control.

Yet the driver is not preferring format, there is no speed improvement anyway.

It was ATI’s first dual texturing renderer, in that it could output two ag; per clock two pixel pipelines. Come to think of it how many small triangles were in old games?